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D-Link DIR-862L User Manual
Section 3 - Configuration
QoS Engine
The QoS Engine option helps improve your network performance by
prioritizing applications. By default the QoS Engine settings are disabled
and application priority is not classified automatically. The QoS section
contains a queuing mechanism, traffic shaping and classification. It
supports two kinds of queuing mechanisms. Strict Priority Queue (SPQ)
and Weighted Fair Queue (WFQ). SPQ will process traffic based on traffic
priority. Queue1 has the highest priority and Queue4 has the lowest
priority. WFQ will process traffic based on the queue weight. Users can configure each queue’s weight. The sum of all the queue’s weight
must be 100. When surfing the Internet, the system will do traffic shaping based on the uplink and downlink speed. The classification rules
can be used to classify traffic to different queues, then SPQ or WFQ will do QoS based on the queue’s priority or weight.
The following parameters will be available for configuration:
Enable QoS
Engine:
This option is disabled by default. Enable this option for
better performance and experience with online games and
other interactive applications, such as VoIP.
Automatic
Uplink Speed:
The speed at which data can be transferred from the router
to your Internet Service Provider (ISP). This is determined
by your ISP. ISPs often define speed as a download/upload
pair. For example, 1.5Mbits/284Kbits. Check this box to
keep your uplink speed optimized. Otherwise, you may set
an uplink speed of your own in
Manual Uplink Speed
.
Checkbox:
Name:
Priority:
Protocol:
IP Range:
Port Range:
Check this to enable an individual rule.
Create a name for this rule.
Set the priority of the rule. 1 is the highest.
Select the protocol the network traffic will be transmitted over.
Select the IP range for the rule to be applied to. The
Local
range
will apply to devices within your network, and the
Remote
range
will apply to devices on the Internet.
Select the ports for this rule to be applied to. Different applications will send traffic over different ports. An online game, email
program, and video chat client will all likely use different ports.