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User Manual for the NETGEAR WGE111 Wireless Game Adapter
Troubleshooting
5-7
Make sure your computer’s IP address is not shown as 169.254.x.x:
Recent versions of Windows and Mac OS will generate and assign an IP address if the
computer cannot reach a DHCP server. These auto-generated addresses are in the range of
169.254.x.x. If your IP address is in this range, check the connection from the computer to the
wireless game adapter and reboot your computer.
If your wireless game adapter’s IP address has been changed and you don’t know the current
IP address, clear the wireless game adapter’s configuration to factory defaults. This will set the
wireless game adapter’s IP address to 192.168.0.202. This procedure is explained in
“Restoring the Default Configuration and Password” on page 5-7
.
Try quitting the browser and launching it again.
Make sure you are using the correct login information. The factory default password is
password
. Make sure that CAPS LOCK is off when entering this information.
If the wireless game adapter does not save changes you have made in the Web Configuration
interface, check the following:
When entering configuration settings, be sure to click the Apply button before moving to
another menu or tab, or your changes are lost.
Click the Refresh or Reload button in the Web browser. The changes may have occurred, but
the Web browser may be caching the old configuration.
Restoring the Default Configuration and Password
This section explains how to restore the factory default configuration settings, change the wireless
game adapter’s administration password to
password
and the IP address to 192.168.0.202. You
can erase the current configuration and restore factory defaults in two ways:
Use the Restore function of the Web Configuration Manager (see
“Restoring the Factory
Defaults” on page 4-12
).
Use the Default Reset button on the rear panel of the wireless game adapter. Use this method
for cases when the administration password or IP address is not known. See
“Reset Push
Button” on page 2-5
for a description of this button.
Page 52 / 88
User Manual for the NETGEAR WGE111 Wireless Game Adapter
5-8
Troubleshooting
Page 53 / 88
Technical Specifications
A-1
Appendix A
Technical Specifications
This appendix provides technical specifications for the NETGEAR WGE111 Wireless Game
Adapter
.
Standards Compatibility
IEEE 802.3u, 100BASE-TX, Fast Ethernet
IEEE 802.3i 10BASE-T CSMA/CD
TCP/IP protocol
Data Rate
10/100 Mbps differential Manchester encoded
Interface
10BASE-T/100BASE-TX network port (RJ-45)
Power Specifications for the
Power Adapter
Input voltage: 100 to 240 V AC, 50 to 60 Hz, according to the power
adapter
Localized plug: For North America, Japan, UK, Europe, and Australia
Output voltage: 5 V DC at 2 A
Power Specifications for the
Wireless Game Adapter
Power consumption: 5 W maximum
Input voltage: 5 V DC at 2 Amps, maximum
Width
3.14 in (79.69 mm)
Height
4.72 in (120 mm)
Depth
1.19 in (3.25 mm)
Weight
132 g
Operating Temperature
0
to 40
C (32
to 104
F)
Operating Humidity
90% maximum relative humidity, noncondensing
Electromagnetic Emissions
Compliance
The device passed Class B, for home usage.
CE Mark
EN300328, EN301489
EN60950 (CE-LVD)
EN300328 (CE RF)
FCC Part 15 Subpart C
Canada ICES-003, Class B
RSS-210 (Canada RF)
CISPR22 Class B (C-Tick)
Safety Agency Approvals,
Power Adapter
CE Certified (EN60950)
CB Report
C-Tick Certified (AS/NZS 60950)
PSE Certified (DENTORI/DEN AN)
ITS-GS Certified (EN60950)
UL/CUL Certified (UL60950)
Page 54 / 88
User Manual for the NETGEAR WGE111 Wireless Game Adapter
A-2
Technical Specifications
Page 55 / 88
Understanding IP Addresses
B-1
Appendix B
Understanding IP Addresses
This appendix provides information about understanding IP addresses, which you must assign to
the NETGEAR WGE111 Wireless Game Adapter when operating in a TCP/IP environment.
IP Addresses and the Internet
Because TCP/IP networks are interconnected across the world, every machine on the Internet must
have a unique address to make sure that transmitted data reaches the correct destination. Blocks of
addresses are assigned to organizations by the Internet Assigned Numbers Authority (IANA).
Individual users and small organizations may obtain their addresses either from the IANA or from
an Internet service provider (ISP). You can contact IANA at www.iana.org.
The Internet Protocol (IP) uses a 32-bit address structure. The address is usually written in dot
notation (also called dotted-decimal notation), in which each group of eight bits is written in
decimal form, separated by decimal points.
For example, the following binary address:
11000011
00100010
00001100
00000111
is normally written as:
195.34.12.7
The latter version is easier to remember and easier to enter into your computer.
In addition, the 32 bits of the address are subdivided into two parts. The first part of the address
identifies the network, and the second part identifies the host node or station on the network. The
dividing point may vary depending on the address range and the application.
There are five standard classes of IP addresses. These address classes have different ways of
determining the network and host sections of the address, allowing for different numbers of hosts
on a network. Each address type begins with a unique bit pattern, which is used by the TCP/IP
software to identify the address class. After the address class has been determined, the software
can correctly identify the host section of the address. The follow figure shows the three main
address classes, including network and host sections of the address for each address type.

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