Page 16 / 23 Scroll up to view Page 11 - 15
Wireless-G Ethernet Bridge
Transmission Rate
- The default setting is
Auto
. The range is from 1 to
54Mbps.
The rate of data transmission should be set depending on the speed of your
wireless network. You can select from a range of transmission speeds, or
you can keep the default setting,
Auto
, to have the Game Adapter automat-
ically use the fastest possible data rate and negotiate the best possible con-
nection speed between the Game Adapter and another wireless-equipped
device.
25
Figure 7-4
Note:
You may have to refresh this page to see any new settings.
Instant Wireless
®
Series
24
Keys 1-4
- If you are not using a Passphrase, then you can enter one or more
WEP keys manually.
In each key field, manually enter a set of values. (Do not leave a key field
blank, and do not enter all zeroes. These are not valid key values.) If you are
using 64-bit WEP encryption, then each key must consist of exactly 10
hexadecimal characters in length. If you are using 128-bit WEP encryption,
then each key must consist of exactly 26 hexadecimal characters in length.
Valid hexadecimal characters are “0”-“9” and “A”-“F”.
Click the
Apply
button to save your changes. If your page doesn’t automati-
cally refresh itself, then click the
Refresh
button of your web browser. Click
the
Cancel
button to cancel your changes. Click the
Help
button for addition-
al on-screen information.
Use the
Advanced Settings
screen to customize advanced wired and wireless
settings, clone a MAC address onto the Game Adapter, change the password,
and restore default settings.
IP Address
Obtain IP Address automatically (DHCP).
If your network assigns IP
addresses via DHCP, select this setting.
Use the following IP settings.
Select this setting if your network uses stat-
ic IP Addresses:
IP Address.
The IP address must be unique to your network. We suggest
you use the default IP address of 192.168.1.245. This is a private IP
address, so there is no need to purchase a separate IP address from your
service provider. Verify the address and click the
Apply
button to save
changes.
Subnet Mask.
The Game Adapter’s Subnet Mask (or IP Mask) must be the
same as your Ethernet network. Verify this is correct and click the
Apply
button to set it.
Gateway.
If your network does not have a Gateway, then leave this field
blank.
Advanced
Page 17 / 23
Wireless-G Ethernet Bridge
The
Help
screen offers links to all of the help information for the Web-based
Utility’s screens and this User Guide. All information is read-only.
Linksys Website
- Click the
Linksys Website
link to visit Linksys’s web-
site,
www.linksys.com
.
Online manual in PDF format
- Click the
Online manual in PDF format
to view this User Guide on-screen. It is in Adobe Acrobat Portable
Document File (.pdf) format, so you will need the free Adobe Acrobat
Reader to view the pdf. If you do not have the Reader, click the Adobe
Website link to download it.
Adobe Website (to obtain a PDF reader if required)
- If you need to
download the Adobe Acrobat Reader to view the User Guide pdf, then click
the
Adobe Website
link.
Firmware Upgrade
- Click this button to upgrade the Game Adapter’s
firmware once you have downloaded it from the Linksys Website using the
link above.
27
Figure 7-9
Help
Note:
Firmware should be upgraded ONLY if you experience prob-
lems with the Game Adapter. Firmware updates are posted at
www.linksys.com
.
Instant Wireless
®
Series
Mode.
Select
Mixed
and both Wireless-G and Wireless-B computers will
be allowed on the network, but the speed will be reduced. Select
G-Only
for maximum speed, but no Wireless-B users will be allowed on the net-
work.
Authentication
- The default setting is
Open
. The choices are
Open
and
Shared
.
This setting allows the Game Adapter to authenticate communication with
the wireless devices in your network. With the Shared Key setting, all wire-
less devices must have the same WEP keys so that the Game Adapter and
the client can authenticate each other and start transmitting data. With the
Open System setting, any device can join a network without performing any
security check.
Cloning Mode
- You can clone the MAC address of any network device
onto the Game Adapter. To disable MAC address cloning, select
Disable
.
The default setting, Automatic, enables the use of the MAC cloning feature.
If you have enabled MAC cloning, then select
Auto
if you want to clone the
MAC address of the device currently connected to the Game Adapter’s
LAN port. The Game Adapter will actively scan for a new MAC address to
be cloned whenever you disconnect and re-connect the Game Adapter
through its LAN port.
Administrative Password
- You should always change the password from
that set by the factory, which is
admin
. All users who try to access the
Game Adapter’s Web-based Utility will be prompted for the Game
Adapter’s Password. The new Password must not exceed 12 characters in
length and must not include any spaces. Enter the new Password a second
time to confirm it.
Restore Factory Defaults
- Click the
Yes
radio button to reset all configu-
ration settings to their default values. If you do not want to restore the fac-
tory defaults, then keep the default setting,
No
.
Click the
Apply
button to save your changes. If your page doesn’t automati-
cally refresh itself, then click the web browser’s
Refresh
button. Click the
Cancel
button to cancel your changes. Click the
Help
button for additional on-
screen information.
26
Note:
Any settings you have saved will be lost when the default set-
tings are restored.
Page 18 / 23
Wireless-G Ethernet Bridge
6.
After I make changes through the Web-based Utility, the new settings aren’t dis-
played on-screen.
Click the
Refresh
button of your web browser. If the new settings aren’t dis-
played, then unplug the power adapter from the Game Adapter. Plug the
power adapter back in, and then click the
Refresh
button again.
Do Xbox “System Link” games require any special configuration?
Yes. MAC cloning on the Game Adapters used must be set to Automatic.
Can I run an application from a remote computer over the wireless network?
This will depend on whether or not the application is designed to be used over
a network. Consult the application’s user guide to determine if it supports oper-
ation over a network.
Can I play multiplayer games with other users of the wireless network?
Yes, as long as the game supports multiple players over a LAN. Refer to the
game’s user guide for more information.
What is ad-hoc mode?
When a wireless network is set to ad-hoc mode, the wireless-equipped com-
puters are configured to communicate directly with each other. The ad-hoc
wireless network will not communicate with any wired network.
Would the information be intercepted while transmitting on air?
Instant Wireless products feature two-fold protection in security. On the hard-
ware side, it has the inherent security feature of scrambling. On the software
side, Instant Wireless products offer the encryption function (WEP) to enhance
security and access control. Users can set it up depending upon their needs.
What is WEP?
WEP is Wired Equivalent Privacy, a data privacy mechanism based on a 40/64
bit shared key algorithm, as described in the IEEE 802.11 standard.
29
Instant Wireless
®
Series
28
Frequently Asked Questions
Appendix A: Troubleshooting
This section provides solutions to potential problems regarding the installation and
operation of the Wireless-G Game Adapter. If you can’t find an answer here, check
the Linksys website at
www.linksys.com
.
1.
I can’t connect to the Game Adapter.
Open the Web-based Utility. On the
Setup
tab, perform the following steps:
• Verify that the operating mode is set to Infrastructure mode.
• Make sure that the SSID is the same as the SSID of the access point.
On the
WEP Encryption
screen, make sure that all of the WEP settings are
the same as the WEP settings of the access point.
2.
I don’t know how to change the Game Adapter’s IP address.
You have two ways to change the Game Adapter’s IP address.
Open the Web-based Utility. On the
Advanced
screen, click the
Use the fol-
lowing IP settings
radio button, and change the IP address there.
• If you encounter problems, power the Game Adapter off and on again, or
push the Reset button. Then try to change the IP address again.
3.
The Web-based Utility doesn’t detect the Game Adapter.
Make sure that the Ethernet cable is properly connected and that the
Ethernet LED is lit.
4.
The Web-based Utility won’t open.
Make sure that you have a network adapter installed on the PC so you can
use the Web-based Utility.
5.
The Web-based Utility does not recognize my password.
The password is case-sensitive. Make sure you are using the correct case(s)
when entering the password.
If you forget your password, you can push the Game Adapter’s Reset but-
ton. This will reset the password to the default setting; however, all other
Game Adapter settings will be reset to the factory defaults as well. To use
the default setting,
enter
admin
in the
Password
field.
Common Problems and Solutions
Page 19 / 23
Wireless-G Ethernet Bridge
31
Instant Wireless
®
Series
30
Protocol (IP) addresses in an organization's network. Using the Internet's set of
protocol, each machine that can connect to the Internet needs a unique IP
address. When an organization sets up its computer users with a connection to
the Internet, an IP address must be assigned to each machine. Without DHCP,
the IP address must be entered manually at each computer and, if computers
move to another location in another part of the network, a new IP address must
be entered. DHCP lets a network administrator supervise and distribute IP
addresses from a central point and automatically sends a new IP address when
a computer is plugged into a different place in the network.
DHCP uses the concept of a "lease" or amount of time that a given IP address
will be valid for a computer. The lease time can vary depending on how long a
user is likely to require the Internet connection at a particular location. It's espe-
cially useful in education and other environments where users change fre-
quently. Using very short leases, DHCP can dynamically reconfigure networks
in which there are more computers than there are available IP addresses.
DHCP supports static addresses for computers containing Web servers that
need a permanent IP address.
Download
- To receive a file transmitted over a network. In a communications
session, download means receive, upload means transmit.
Driver
- A software module that provides an interface between a network inter-
face card and the upper-layer protocol software running in the computer; it is
designed for a specific device, and is installed during the initial installation of
a network-compatible client or server operating system.
DSL
(
D
igital
S
ubscriber
L
ine) - A technology that dramatically increases the
digital capacity of ordinary telephone lines into the home or office and, by
employing unused bandwidth, still allows for normal phone usage. DSL pro-
vides "always-on" operation, eliminating the need to dial in to the service.
Encryption
- A security method that applies a specific algorithm to data in
order to alter the data's appearance and prevent other devices from reading the
information.
Ethernet
- IEEE standard network protocol that specifies how data is placed
on and retrieved from a common transmission medium.
Appendix B: Glossary
802.11b
- One of the IEEE standards for wireless networking hardware.
Products that adhere to a specific IEEE standard will work with each other,
even if they are manufactured by different companies. The 802.11b standard
specifies a maximum data transfer rate of 11Mbps, an operating frequency of
2.4GHz, and WEP encryption for security. 802.11b networks are also referred
to as Wi-Fi networks.
802.11g
- A proposed, but as yet unratified extension of the IEEE 802.11 stan-
dard for wireless networking hardware. The draft 802.11g specifications used
by Linksys specify a maximum data transfer rate of 54Mbps using OFDM
modulation, an operating frequency of 2.4GHz, backward compatibility with
IEEE 802.11b devices, and WEP encryption for security.
Adapter
- This is a device that adds network functionality to your PC, game
console, etc.
Ad-hoc Network
- An ad-hoc network is a group of computers, each with a
wireless adapter, connected as an independent 802.11 wireless LAN.
Ad-hoc
wireless computers operate on a peer-to-peer basis, communicating directly
with each other without the use of an access point.
Ad-hoc mode is also
referred to as an Independent Basic Service Set or as peer-to-peer mode, and is
useful at a departmental scale.
Bit
- A binary digit. The value - 0 or 1-used in the binary numbering system.
Also, the smallest form of data.
Broadband
- A data-transmission scheme in which multiple signals share the
bandwidth of a medium. This allows the transmission of voice, data and video
signals over a single medium. Cable television uses broadband techniques to
deliver dozens of channels over one cable.
Browser
- A browser is an application program that provides a way to look at
and interact with all the information on the World Wide Web or PC. The word
"browser" seems to have originated prior to the Web as a generic term for user
interfaces that let you browse text files online.
DHCP
(
D
ynamic
H
ost
C
onfiguration
P
rotocol) - A protocol that lets network
administrators manage centrally and automate the assignment of Internet
Page 20 / 23
Wireless-G Ethernet Bridge
33
Instant Wireless
®
Series
Firmware
- Code that is written onto read-only memory (ROM) or program-
mable read-only memory (PROM).
Once firmware has been written onto the
ROM or PROM, it is retained even when the device is turned off.
Gateway
- A device that interconnects networks with different, incompatible
communications protocols.
Hardware
- Hardware is the physical aspect of computers, telecommunica-
tions, and other information technology devices. The term arose as a way to dis-
tinguish the "box" and the electronic circuitry and components of a computer
from the program you put in it to make it do things. The program came to be
known as the software.
IEEE
(The
I
nstitute of
E
lectrical and
E
lectronics
E
ngineers) - The IEEE
describes itself as "the world's largest technical professional society, promoting
the development and application of electrotechnology and allied sciences for
the benefit of humanity, the advancement of the profession, and the well-being
of our members."
The IEEE fosters the development of standards that often become national and
international standards. The organization publishes a number of journals, has
many local chapters, and several large societies in special areas, such as the
IEEE Computer Society.
IP
(
I
nternet
P
rotocol) - The method or protocol by which data is sent from one
computer to another on the Internet. It is a standard set of rules, procedures, or
conventions relating to the format and timing of data transmission between two
computers that they must accept and use to be able to understand each other.
IP Address
- In the most widely installed level of the Internet Protocol (IP)
today, an IP address is a 32-binary digit number that identifies each sender or
receiver of information that is sent in packet across the Internet.
LAN
(
L
ocal
A
rea
N
etwork) - A group of computers and associated devices that
share a common communications line and typically share the resources of a
single processor or server within a small geographic area (for example, within
an office building).
MAC
(
M
edia
A
ccess
C
ontrol)
Address
- A unique number assigned by the
manufacturer to any Ethernet networking device, such as a network adapter,
that allows the network to identify it at the hardware level.
32
Network
- A system that transmits any combination of voice, video and/or data
between users.
OFDM
- Developed for wireless applications, Orthogonal Frequency Division
Multiplexing (OFDM) technology offers superior performance--increased data
rates and more reliable transmissions--than previous technologies, such as
DSSS. OFDM is a scheme in which numerous signals of different frequencies
are combined to form a single signal for transmission on the medium.
OFDM works by breaking one high-speed data stream into a number of lower-
speed data streams, which are then transmitted in parallel. Each lower speed
stream is used to modulate a subcarrier. Essentially, this creates a multi-carrier
transmission by dividing a wide frequency band or channel into a number of
narrower frequency bands or sub-channels. OFDM is also used for other appli-
cations, including powerline networking.
Packet
- A unit of data routed between an origin and a destination in a network.
Passphrase
- Used much like a password, a passphrase simplifies the WEP
encryption process by automatically generating the WEP encryption keys for
Linksys products.
PC Card
- A credit-card sized removable module that contains memory, I/O,
or a hard disk.
Port
- A pathway into and out of the computer or a network device. For exam-
ple, the serial and parallel ports on a personal computer are external sockets for
plugging in communications lines, modems and printers.
RJ-45
(
R
egistered
J
ack-
45
) - A connector similar to a telephone connector that
holds up to eight wires, used for connecting Ethernet devices.
Roaming
- In an infrastructure mode wireless network, this refers to the abili-
ty to move out of one access point's range and into another and transparently
reassociate and reauthenticate to the new access point.
This reassociation and
reauthentication should occur without user intervention and ideally without
interruption to network connectivity.
A typical scenario would be a location
with multiple access points, where users can physically relocate from one area
to another and easily maintain connectivity.
Software
- Instructions for the computer. A series of instructions that performs
a particular task is called a "program." The two major categories of software are

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